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HomeMy WebLinkAbout2017-10-16 CorrespondenceMakerspace Proposal An Iowa City makerspace would be a technical membership based work space with open access for the entire community. A makerspace in Iowa City could act as a community work space serving a number of interests. Among the opportunities for community members would be training for city, local business employees and union members; instructional possibilities for local educational institutions; project space for hobbyists, and youth and adult clubs. Entrepreneurs and startups could also benefit from such a a facility. Space and equipment could he shared by all parties with trained staff available for instruction and oversight of safety issues for all users. Such facilities generate collaboration, creativity, higher order thinking and problem solving skills. Makerspaces give users hands on opportunities and practical technical skills. Public support for the real estate piece of the makerspace is probably crucial to the success and sustainability of a makerspace project. If a community is willing to make the commitment to house and equip a makerspace the rewards to the community could be enormous. Although a makerspace would generate an income stream through membership fees, training fees, studio and storage rentals, material fees, donations, and possible crowd sourcing to cover some operational costs, the facility itself would require some public support. Perhaps the best example is the makerspace in Chandler, Arizona, which is a collaboration between Techshop, Arizona State University and the city of Chandler, Arizona. Other intersecting makerspace projects include: —The Techshop—Lowes's model in Round Rock, Texas. —The Artisan's Asylum in Somerville, Massachusetts. —The Next Fab Studio in Philadelphia, Pennsylvania. —The Columbus Idea Foundry in Columbus, Ohio. —The developing Cedar Valley makerspace in Waterloo, Iowa --Techshop makerspaces in San Fransiseo, San Jose and Redwood City, California, as well as in Pittsburg, Pennsylvania and Saint Louis, Missouri. —Steamroom and Merge in Iowa City. If the right collaboration among interested partners and stakeholders could occur, an amazing facility could become a reality, "a cathedral of creativity." (The Maker Movement Manifesto by Mark Hatch) C7z ISF Makerspaces: the Benefits I ctricsitycammau curioshcommons Of Libraries and Learning Makerspaces: the Benefits The benefits of educational makerspaces are many and varied. While they do not come without their challenges, makerspaces can have a significant impact on student learning and development. In fact, makerspaces were recently identified as one of six important developments in educational technology for K-12 education by the New Media Consortium (NMC), Horizon Report for 20- 15 (hlt://cdn n_mc,mbm 12015- me -ho 'zon-report- l2-EN,pdf), which states, "Makerspaces are increasingly being looked to as a method for engaging learners in creative, higher -order problem -solving through hands- on design, construction, and iteration" (p. 38). According to the NMC (h#p&yaDx nmc.orel)(2015), makerspaces have theSotential to effectively address the necessary skillsets for students in the 21 Century (p. 38). What follows is an explanation of some of the potential benefits that can be gained through maker learning and well established makerspaces. Making and Tinkering are Powerful and Empowering Ways to Learn "Ultimately, the interdisciplinary and empowering natures of these makerspaces can help prepare youth for a future we can't yet imagine" (Davee, Regalia & Chang, 2015, p.10), Makerspaces within schools and school libraries provide powerful contexts and opportunities for students to learn and develop new skills. As the makerspace movement "draws upon the innately human desire to make things using our hands and our brains", school makerspaces can provide this necessary outlet for students, fueling engagement, creativity and curiosity at the same time (Fleming, 2015, p.2). For example, a research study conducted by Small (2014) found that "students who participated in activities involving innovation were inquisitive, imaginative and motivated. They wanted to solve real problems that could help people" (as cited in Moorefield -Lang, 2015, p. 108). 40 017 Mdwspaces: Are Benefits i ctriositywmmorts Makerspace learning can also empower students, helping them to shift from being passive consumers of information and products to active creators and innovators. As Martinez and Stager (2013) assert, "Making lets you take control of your life, be more active, and be responsible for your own learning" (p. 29). Furthermore, it is the process of making that emerges as a powerful experience for students, not necessarily the completion of a final product. As Burke (2014) explains, "What is made may not matter at all; it can still influence the thought process, vision, and ability to connect of a learning maker. These abilities can enhance a persons thinking and work in many different fields" (p.13). As Laura Fleming (2015), one of the first school librarians to pioneer a makerspace within her high school library, attests, makerspaces cultivate a multitude of advantages for students: Maker education fosters curiosity, tinkering, and iterative learning, which in turn leads to better thinking through better questioning. I believe firmly that this learning environment fosters enthusiasm for learning, student confidence, and natural collaboration. Ultimately the outcome of maker education and educational makerspaces leads to determination, independent and creative problem solving, and an authentic preparation for real world by simulating real-world challenges (p. 48). Makerspaces are Learner -Centered Opportunities "When we allow children to experiment, take risks, and play with their own ideas, we give them permission to trust themselves. They begin to see themselves as learners who have good ideas and can transform their own ideas into reality" (Martinez & Stager, 2013, p. 36). As Martinez and Stager (2013) argue, "Making is a stance that puts the learner at the center of the educational process and creates opportunities that students may never have encountered themselves" (p. 30). In a maker classroom or library, the teacher acts as a mentor and at times as a learner himself, as students are enabled to bring their own skills and ideas to the forefront. According to Kurti, Kurti and Fleming (2014), makerspaces encourage independent exploration and "owning the learning experience opens unexplored horizons to students because independent thinkers have the uncanny ability to strike out into uncharted territory" (p. 20). Makerspaces provide flexible learning arrangements that promote both autonomy and collaboration, enabling students to test out their own ideas and innovations. Makerspaces Offer Authentic Learning Experiences Connected to the Real World 4121=17 Makerspaces: the Benefits I arics%wnmans "Schools are turning to makerspaces to facilitate activities that inspire confidence in young learners, and help them acquire entrepreneurial skills that are immediately applicable in the real world" (NMC Horizon Report: EN.pdfl. p. 39). Authentic, real-world experiences engage children, enabling them to see beyond their own context to understand the applications of what they are learning and doing. Maker learning is designed to provide such authentic experiences. As Martinez and Stager (2014) report, "Makers are constructing knowledge as they build physical artifacts that have real-world value" enabling kids to "solve real problems with their own inventions". Fleming (2015) also addresses the networked, outside -of -the -four -walls nature of makerspace learning, arguing that makerspaces "offer far wider spheres of communication and enables a critical mass of learning to be achieved globally rather than necessarily locally" (p.10). Finally, Burke (2014) describes an example of a high school chemistry class maker activity, where students were studying ions and designing 3-D models of molecules. Burke (2014) reports that the maker activity portion of the learning "makes it more interesting and gives them [the students) a chance to learn new software, which they will have to do later in life. It has real-world connection for students beyond what they are learning in chemistry" (p. 27). Makerspaces Help to Prepare Students for the Future "The turn of the 21st century has signaled a shift in the types of skillsets that have real, applicable value in a rapidly advancing world. In this landscape, creativity, design, and engineering are making their way to the forefront of educational considerations, as tools such as robotics, 3D printers, and web -based 3D modeling applications become accessible to more people. Makerspaces are increasingly being looked to as a method for engaging learners in creative, higher -order problem -solving through hands- on design, construction, and iteration" (NMC Horizon Report: 2015 K-12 Edition (haul/cdn.nmc.org/media/2015-nmc-horizon-report-kl2-EN.pdf). p. 38). By providing opportunities in entrepreneurialism, exposing students to new skills and technologies and opening doors to new career paths, makerspaces can help to prepare students for the future and ignite a passion for lifelong learning. Martinez and Stager (2013) argue that making exposes young learners to engineering skills which provides a helpful context for some of the more abstract concepts in math or science. Furthermore, "for older students, making combines disciplines in ways that enhance the learning process for diverse student populations and opens doors to unforeseen career paths" (Martinez & Stager, 2013, p. 3). Fleming (2015) further expounds on the valuable characteristics encouraged by maker learning, such as the development of a growth mindset and a toleration for risk and failure, arguing that "failure is a necessary step on the road to success and innovation" (p. 9). Finally, as Kalil (2010) reports, "The maker mindset empowers people not just to seek out jobs in STEM or creative fields, but to V21=17 Makerspaces: the Benefits I criositycornmons make their own jobs and industries, depending on their interests and the emerging needs they see in a rapidly changing society" (as cited in Pepplar & Bender, 2013, p. 23). Makerspaces Address Differentiation and Multiple Intelligences Makerspaces, like the new school library learning commons model, are flexible, adaptable learning environments that can address differentiation and multiple intelligences, modifying the educational experience for those who learn differently. According to Martinez and Stager (2013), "hands-on learning through the sort of rich projects advocated by makers offers flexible opportunities for students to learn in their personal style or styles" (p. 22). As Fleming (2015) asserts, makerspaces are "uniquely adaptable, learning environments that our students need, want, and will flourish in' (p. 46). Makerspaces, by their nature, reflect community interests and needs and adapt as those interests and needs evolve over time. Makerspaces Engage Community and Invite Cross -generational Learning "Community is the defining element of the maker movement on both a local and international scale", and as communities, makerspaces exemplify the following qualities: co -working, collaboration, teaching, learning and an open sharing of ideas (Burke, 2014, p.12). Makerspaces invite local "experts" to share their skills and passions with students so that they in turn can share with others, thus bringing the community into the classroom. Furthermore, there is often a role -reversal involved in makerspace communities. For example, Burke (2014) reports on a makerspace in an academic setting where "Students, staff, and professors have regularly come to participate in workshops. The experience is really creating a community of peers in that faculty and staff members are often learning from students" (p. 91). Makerspaces also invite cross -generational learning and lifelong learning (Fleming 2015). As Peppler and Bender (2013) report, cross -generational can range from "parents with expertise in fixing or modifying cars, to grandparents who sew or crochet, to aunts and uncles who carve at home in a woodshop. Makerspaces are a place for individuals with a range of expertise to share their passions" (p. 27). Much like libraries, makerspaces are designed as an entire community invitation, offering "something for everyone". Makerspaces are Inter -disciplinary Reflections of Real Life 4212017 Makers: the Benefits! criasitimnmans Similar to school libraries, makerspaces promote inter -disciplinary learning and knowledge, effectively dissolving the artificial barriers that schools create for subject areas. Martinez and Stager (2013) argue against these subject distinctions, stating, "the real world doesn't work that way! Architects are artists. Craftsmen deal in aesthetics, tradition and mathematical precision. Video game designers rely on computer science. Engineering and industrial design are inseparable. The finest scientists are often accomplished musicians' (p. 2). Makerspaces can create a more realistic environment that reflects how professionals approach their work. Peppler and Bender (2013) also discuss how makerspace "cross -disciplinary and interest-centeredness contrasts with traditional school participation in which disciplines are isolated from each other and problems or projects are imposed upon learners" (p. 27). Makerspaces promote an innovative blend of disciplines that can ignite problem solving and spark new invention. Makerspaces Can Function as Catalysts for Change "Makerspace education also has the potential to empower young people to become agents of change in their communities" (NMC Horizon Report: EN.pdf ). p. 38). Finally, as Peppler and Bender (2013) assert, "it's clear that the maker movement is an innovative way to reimagine education" (p. 26). Fleming (2015) also supports the view that makerspaces can support the redesign of school learning opportunities, stating: I firmly believe that makerspaces are more than capable of driving real and sustained systemic change from within the system—That, in my opinion, has things exactly the right way around: real change has to come from within the system, from a growing recognition of a need for change in the schools and classrooms themselves (p. 55). Works Cited Burke, J. J. (2014). Makerspaces: a practical guide for librarians (Vol. 8). Lanham, MD: Rowman & Littlefield. Davee, S., Regalia, L., & Chang, S. (2015, May). Makerspaces highlights of select literature. Retrieved from httmhmakered.or¢/wnr [�_ m.-Nim_FMM • - �RlL�ilE�'3itir'f Johnson, L., Adams Becker, S., Estrada, V., and Freeman, A. (2015). NMC Horizon Report: 2015 K-12 Edition. Austin, Texas: The New Media Consortium. Retrieved from biW://cdn.nmc.orghn i /2015- m -ho 'zon- 421@017 Makerspacm; the Benefits I mimitycornmas Kurti, R. S., Kurti, D., & Fleming, L. (2014). Practical implementation of an educational makerspace: part 3 of making an educational makerspace. Teacher Librarian, 42(2), 20-24. Retrieved from hitp•//www teacberlibr ri n com/2014/12/17/educational-makuWace / atttos://href 1_i/?hU:/`/`www teache6k ' n o /2014/1 /17/ duationa - makerspams-2/1 Martinez, S. L., & Stager, G. (2013). Invent to learn: Making, tinkering, and engineering in the classroom. Torrance, CA: Constructing modem knowledge press Martinez, S. & Stager, G. (2014, July 21). The maker movement: A learning revolution. [Web log post]. Retrieved from https://www.iste.orgLq2glorelarticledetafl?articleid=106 (hips://www.iste.org/gxplomiar_tidede ail?artideid=1061 Moorefield -Lang, H. M. (2015). Change in the making: Makerspaces and the ever changing landscape of libraries. Techtrends, 59(3),107- 112.doi:10.1007/s11528-015-0860-z Peppler, K., & Bender, S.. (2013). Maker movement spreads innovation one project at a time. The Phi Delta Kappan, 95(3), 22-27. Retrieved from hiip://www,jstor.org/ctable/ 3611809 Uft,//3mww,jstor.org/5table/236118091 Small, Ruth V. (2014). The Motivational and Information Needs of Young Innovators: Stimulating Student Creativity and Inventive Thinking. School Library Research, 17, School Library Research, 2014, Vol.17. Retrieved from htto•//www ala org/aasl/sites/ala org a /fil /cont nt/a 1pub an 'ours is/clr/vn117/ST R M tivation 1Need V1742�ff (tto•//www ala org&asl/sites/ala org aasl/files/mntentba&lpubsmoio um 1 / lr/vol17/ Motivation 1 eed V17 pdf) MR-MVIL;r' .L� y. •' • •ta• • 4121/2017 Hi*Tech Maker Spaces: Helping Little Startups Make It Big: All Tech considered: NPR ow 416 w3 ublic Radio all tech considered INNOVATION High -Tech Maker Spaces: Helping Little Startups Make It Big Listen - 4:20 Queue Download Transcript April 30, 2014 - 5:07 PM ET Heard on All Things Considered JON KALISH Andy Leer of maker space chain TechShop calibrates a 3-D printer at a GE -sponsored pop-up workshop in Washington, D.C. Maker spaces, which offer access to industrial -grade tools, are attracting support from governments and big companies like Ford and Lowe's. Gary Camemn/Reufers&andov 40/2D17 HigtrTech Maker Spaces: Helping Little Startlrps Make It Big: All Tech Considered: NPR Around the country, there are lots of tinkerers working on what they hope will be the next brilliant idea — but who don't have the tools in their garage to build it. In dozens of cities, those innovators can set up shop in a "maker space" — community workshops where members have access to sophisticated tools and expertise. A Growth Spurt Maker spaces have become hotbeds of technological For Maker Spaces innovation and entrepreneurship. Now, governments, universities and big corporations are Since moving into its new home taking notice —and beginning to invest in them. this month, the for-profit Columbus Idea Foundry in Tom Panzarella, the CEO of a startup working out Columbus, Ohio, is now considered to be the largest of maker space NextFab Studio, says the space maker space in the world. It helps his Philadelphia business "appear like a very received a $350,000 grant from large company." the nonprofit ArtPlace America to aid its "creative place -making" 'you're not these two guys in a garage building a mission. robot, right. You have your 21,000 -square -foot Members of Artisan's Asylum, a production space; the boardroom here is really nice 40,000 -square -foot hacker space in Somerville, Mass., have raised if we need to have meetings," he says. "We look a lot $4 million on IGckstarter for a more established than we really are." variety of small businesses. Executive Director Molly NextFab's 350 members pay for access to a million Rubenstein says $3.5 million in dollars' worth of tools, including high-end machines venture capital investments have also gone to startups at Artisan's like laser cutters and 3-D printers that they could Asylum, where many Gasses are never afford on their own. sold out and a waiting list exists for studio space. Members also benefit from the synergy found here, The TechShop in Detroit, opened where accomplished people work in close in partnership with automaker proximity. PanzarelWs company, Love Park Ford, is credited with helping Robotics, produces software used to drive electric increase the number of wheelchairs. He's used 3-1) printers here to make inventions by Ford employees, according to Bill Coughlin, CEO parts. And when Panzarella wanted to attach video of Ford Global Technologies. cameras to a wheelchair, he hired a mechanical TechShop recently announced it engineer four doors away. was opening a maker space in 4012017 High -Tech Maker Spaces: Helping Little Starkips Make it Big: Al Tech Considered: NPR partnership with BMW in Munich. "So, we effectively contract out to him some of our TechShop facilities were opened mechanical work, and it's like we have a mechanical in Pittsburgh and Arlington, Va., after thousands of memberships engineer on staff," Panzarella says. were purchased for veterans by the Department of Veterans Affairs Center for Innovation and the Defense Advanced Research Projects Agency. All of this is lowering the cost of entry for entrepreneurs. Mark Hatch, CEO of a chain of maker spaces called TechShop, says the old model meant that an entrepreneur had to spend $ioo,000 or more to produce a prototype for a new product. Now it's a fraction of that. "When you move the cost of entrepreneurship from $1oo,000 to $2,00044,000, you completely change the operating terrain for entrepreneurs and inventors," Hatch says. 4/2112017 High -Tech Maker Spaces: Helping Little Starhjps Make It Big: All Tech Considered: NPR A member works in the electronics lab at NextFab Studios in Philadelphia. Members pay for access to computers and high- end machines like laser cutters and 3-13 printers. Jon Kaish And these maker spaces are getting results. The company that makes Square, the device that enables smartphones to take credit card payments, created its prototype at TechShop. "We have now a range of high-quality new product ideas that have not only launched, but are in fact on track to change the world in some fairly significant ways," Hatch says. Or at least change a bit of the world. Among TechShop's alumni are a startup that manufactures data centers' cooling systems and one that makes high-tech blankets for babies in incubators. 4/21/2017 High -Tech Maker Spaces: Helping Little Startups Make It Big: All Tech Considered : NPR There are big players teaming up with TechShop, too, like Ford and Lowe's. The federal government has purchased thousands of TechShop memberships for veterans. State and local governments in Pennsylvania, Ohio and Massachusetts are funding maker spaces. And in Burlington, Vt., a new maker space called Generator has opened in a rent-free space provided by the city. "I don't think this is some harebrained idea that we're experimenting with," says Burlington Mayor Miro Weinberger. "I think we can point to significant successes in other communities." � ALL TECH CONSIDERED What's The Big Idea? Pentagon Agency Backs Student Tinkerers To Find Out Weinberger says the new maker space fits the city's economic development strategy. Three local colleges, including the University of Vermont, are supporting the approach as a way for Vermont to stay competitive. AROUND THE NATION With Growth Of 'Hacker Scouting,' More Kids Learn To Tinker David Finney, president of Champlain College, says, "We think manufacturing will return to the United States in force. And so we feel compelled to set this space up and begin to train the next generation on it." TECHNOLOGY Libraries Make Room For High-Tech'Hackerspaces' If everything works out, Finney says he expects that Vermont's newest maker space will generate hundreds of jobs in the next five to io years. Jon Kalish is a Manhattan -based radio reporter and podcast producer. For links to radio docs, podcasts & DIYstories, visit his website. 4121/2017 Made in Baltimore: Makerspaces as a Hub for Workforce Training FREE PRINTABLE TEMPLATES Customize Templates in PDF, Word, Excel, & PPT w/ YourTemplateFinder"m Made in Baltimore: Makerspaces as a Hub for Workforce Training f y G* e2 P ... 4E 1 a 1 The notion of training people for specific jobs is a relatively recent phenomenon, growing out of an economy that has become increasingly specialized over the last century. America started out as an agrarian nation with a largely extractive economy: we grew stuff, chopped stuff down, dug stuff up, and shipped it to richer countries. To support all of this raw labor, there were some skilled trades - coopers, carpenters, smiths, surveyors, boat builders - that trained their workers on an apprenticeship system. The Industrial Revolution pulled workers from farms into factories, and new mechanized 4/212017 Made in Baltimore: Makerspaces as a Hib for Workforce Training production methods stripped much of the art from making goods. Workers didn't necessarily need the extensive training of formal apprenticeship, and mostly learned on the factory floor. The U.S. didn't give much thought to vocational education until 1917, with the passage of the Smith -Hughes Acf. which set up America's first dedicated trade schools. This coincided with the two largest wartime mobilizations in history, which set up conscripts with basic mechanical training and acclimated them to working in a disciplined system. After the Second World War, this latent potential exploded: the rest of the world's economies were devastated, and America had natural resources, a More from Made in Baltimore MMade in Baltimore News, Reviews and More t Made in Baltimore: Creating �} a Mobile Makerspace Made in Baltimore: Maker Education Made in Baltimore: Build a Community for Your Makerspace I I Made in Baltimore: Architectural Design for Makerspaces trained workforce, and a nascent consumer economy hungry for new goods. Domestic production took off, providing solid middle-class jobs to a generation of workers, who then had money to buy what they were making. 4/21/2017 Made in Baltimore: Makerspaces as a H W for Workforce Tra ring Surface Project installing our stair treads, made by apprentice craftspeople. Photo by Will Holman But American manuf_ac_turing employment peaked in 1977. and has been declining ever since, down to just 9% of America's workforce today. In manufacturing's mid-century heyday, all you needed to get a factory job was a pulse and a social security number. but those days have largely passed. The -------------------- -------------------- business of making things is increasingly complex. There is a thick stew of factors at work: offshoring of low -skill work, increasing automation; increasing college enrollment; and the skyrocketing number of contingent workers (part- time, contract, or temporary employees). Some estimate that a whopping 4_ of Americans will be freelancers by 2020. In response to these market forces, there has been a shift from traditional job - training (vocational training in high schools and community colleges) towards sector -based training (partnering with employers in industry clusters) over the last twenty years. This approach attempts to take advantage of regional economic strengths, building training programs for jobless adults that target 4/21IM17 Made in Ba ilmore: Makerspaces w a Hubfar Workfare Training specific industries like construction, textiles, or advanced manufacturing. Often, these are paired with intensive wrap-around services that help trainees with housing, childcare, transportation, and life skills. Accent wall in lobby made with reclaimed floorboards from DETAILS. While sector -based partnerships have been very successful (including in M nd), they are based on the notion of placing graduating trainees in full- time, permanent jobs. Increasingly — arguably, since 1977 — those jobs don't exist anymore. More and more work, including skilled trade work, is contingent: non -unionized, decentralized, and contractual. Further, manufacturing employment has just started growing again in America ticking up a few percentage points since 2010. But this growth is not in what we think of as traditional manufacturing — it is in hyper -skilled, just -in -time, specialized industries that require quick turnarounds and specialized processes. Makerspaces have a unique role to play in this new environment. As Open Works has thought about ways to engage with workforce development, we have talked to a lot of employers in the Baltimore region. Baltimore has a growing 4/21/2017 Made in Baltimore: Makerspaces as a Hub for Workforce Training base of advanced manufacturers, including Danko Arlington. Marine Applied Physics Corporation. Potomac Photonics. and Blueprint Homes. Alongside those larger companies is a growing base of smaller, craft -based maker businesses that need skilled woodworkers, sewers, and metal artisans. Many have expressed a need for non-traditional lateral thinkers, people with both hard technical skills and the ability to creatively problem -solve with minimal supervision. These industries are also changing so fast that we also can't predict where they will be in a few years, underscoring the need for flexible skill sets. For example, in 2010, the domestic drone industry was virtually non- existent; by 2020 it is expected to be an almost S6 billion industry sector. r a , 7 ,u Welding trainees from the Jane Adams Resource Corwration inspect the welds on our staircase. Open Works is taking a four -pronged approach to bridging the skills gap between dynamic new industries and those looking for jobs: 1. Our longest -term plan is to grow a pipeline of skilled makers that starts very young, with elementary school-age children engaging with our youth programming. Hopefully, that sparks an interest that allows them to stay with 4/2112017 Made in Bdtimore: Makerspaces as a Hubfor Workforce Training our after school programs through high school, then into college or skilled trades. 2. We are in conversation with a half-dozen local job -training programs to see where Open Works' unique facilities can add value to their existing or anticipated curriculums. With our classrooms and computer lab, we can teach coding, graphic design, CAD software, web design, and database management. In our workshops, we can get students and trainees in front of the latest 3D printers, laser cutters, and CNC routers, as well as traditional fabrication equipment like woodworking and welding. We hope to be able to announce a partnership at our opening this fall. 3. In Baltimore, there are several innovative job -training programs that function more like businesses — social enterprises with a revenue stream that helps fund the training and pay the workers. One such program, Surface Project, makes table and countertops out of wood reclaimed from vacant row homes by another similar program, DETAILs Deconstruction. We've tried to allocate as ' much of our construction spending to these programs as we could to help support their work. In the future, there is room for a similar social enterprise model in Open Works, utilizing our machinery to make products or do contract work. 4. Over time, as we react to the growing need for skilled contract workers, we'd like to grow an in-house program that cross -trains people on a broad array of tools and creative problem -solving techniques. A few months back, we were fortunate to host Bernie Lynch, of Made Right Here, a Department of Labor - certified apprenticeship program in Pittsburgh. MRH connects all of the dots: training people on 50 different hard skills at a TechShop; pairing that with 50 soft skills to help folks adapt to different workplaces; and connecting trainees with flexible jobs at startups coming out of Carnegie Mellon. Qualified graduates join an online hub where employers can browse for the skills they need. C2112017 Made in Baltimore: Makerspaces as a Hub for Workforce Training 4 ik1d 11dm��lriEnwudlx ■Ca^RDda� ■�.•-�MT�tFx ".ffaA-'. Screengrab of Made Right Here website. Ultimately, Open Works is making a commitment to job training because we need to be a platform for economic empowerment for everyone — not just the college graduates with the next great startup idea. Baltimore has a higher unemployment rate than the rest of the state, and a mostly service -based economy that makes it hard to climb into the middle class. Open Works can be a place where all paths cross — employers, trainees, and education — to create a more equitable economy for everyone. In our next installment, we'll discuss our other adult education programs that focus on more general maker skills and projects. Construction Update Since the last post, we have: 1. Begun installing all of the cabinets and the reception desk. 2. Finished lighting upstairs. 3. Sealed the concrete floors. 4. Finished supergraphic on the north side of the building. 4121/2017 Mem Balfimorw. Makerspaces as a Hub ibr Workforce Training 4/21/2017 RELATED TOPICS Let's Stay in Touch! Enter your Email Leam More» Made in Baltimae: Makerspw% w a Hib for Workfare Training 6 issues for $34.95 +Bonus Free Gift: Downlo 4th Annual Guide to 31) Printing Mike: ADVERTISEMENT Sign Up